
References to "Romulan ship captured" changed to "Romulan ship surrendered" since that is what happens at the end of a won game.

In January 2019 I did the following: Numerous reported typos, spelling, and grammar errors corrected. In December an extraneous control-S character was deleted from sst.c source file. In August I fixed a bug that was reporting a violation of the Treaty of Algeron that did not occur, and the lack of the Score command in the Windows version. In June 2015 I fixed some bugs that kept certain counts from being reset when starting a new game. I also fixed many typos in the program dialog and in the documentation. In December 2013 I added three new commands - CLOAK to cloak the Enterprise, CAPTURE to allow Klingons to surrender, and SCORE to show the score in the game. Fixed instance where total casualties would decrease when casualties occur. Just add -f as the first command line argument. Yes, for some reason the authors of SST had the displays rotated 90 degrees clockwise. I added the ability to get the current score (why was that never possible?), and have an optional fix that rotates the scan displays so that the X axis is horizontal. Typos pointed out by users have been corrected. In October 2013 I fixed a bug that caused the number of remaining Klingons to be negative when the remaining Klingons and the Enterprise are destroyed in a Super Nova. In December 2010, I fixed bugs involving attempting to fire more than 3 torpedoes at once, a typo ("READ ALERT"), and a couple of buffer overflow issues.

Parsing invalid numbers, 2) manual phasers when SR scan is damaged andĬommander is present, 3) time warping into the future, 4) hang when moving In June 2004 I fixed a number of bugs involving: 1) In June 2002, I fixed two known bugs and a documentation typo, and createdĪ new Linux version. The game, rewrote it in C, and fixed many bugs. Web, Super Commander, and Emeritus mode were added by Marc Newman.

I've received further information that the black holes, Tholian This game was written by David Matuszek and Paul Reynolds, with modificationsīy Don Smith. Like the original game, written by Star Trek fans who were also the, back then, rareīreed of computer geek, isn't used with permission but with admiration of the show. Of course, Star Trek and it's characters are trademarks of Paramount Studios, Inc. Reflexes we used to and prefer a more cerebral computer game. Still an interesting game to play, particularly for those of us who don't have the Of course, it does not make use of graphics, or even assume a video display, but it Super Star Trek is quite possibly the best of the "Star Trek" games from the 1970's. The Classic Super Star Trek Game The Classic Super Star Trek Game
